I love games, I don't think I am alone in that. I also love software, again not unique. Turns out, I like drawing pixel art. I already know I love creating things, so do you see where I am heading with this? The only logical conclusion it to try to make a game.
Which is a terrible idea.
I am under no illusion that I am a good (or even passable) game designer. I also know (thanks to awesome resources like The Habibis, GMTK, NoClip, and Play Watch Listen) that games are HARD to make.
I don't think I'm going to let that stop me. I am always looking for a software project to tinker with in my spare time, I really love creating something and seeing it through to the end. Just know how things work, and getting a basic idea of how to make something was half the desire that drove me to make ZeroScan my iOS app. I find game design and all the problems it represents from the creative, to the technical, to be really fascinating.
And so far, its proving to be really fun. I'm finding Unity very nice to work with (I did have some previous experience), C# at this level is so close to Java in its implementation it feels super easy to pick back up, and the process of drawing the sprites is almost meditative.
Why a game about a traffic cone?
Because I could draw it.
I'm hoping that in the next month or so I will be able to post a working prototype of where I am. I have something playable currently, but I'm not ready to share yet. I will leave with one note on how many awesome resources there are for learning Unity. I think other tech communities could learn something from the breadth and quality of Unity tutorials that there are.
I think the main focus of this post was to put the fact that I was making a game out into the world, and use it as a driver to help push myself to finish it even though I know it will be far from perfect. The process of creating this is my focus and reward. Even if I would never release a game I will have gathered new skills and honed others, which seems like a good idea to me.